RolStoppable said: Paper Mario: The Thousand Year Door (GameCube) A proper sequel should do everything better than its predecessor. The Thousand Year Door fails at that because item management is still clumsy and cooking still requires a guide, but it excels so much in all other areas that these shortcomings can be glanced over. Action commands as well as the new counter ability are available right from the start this time. What's more, Mario's partners now have their own HP and can be swapped into the frontline for more strategical depth in combat. A whole new range of badges that focuses on Mario's buddies embellishes this new premise. The level and stat caps have been removed to build Mario more to each player's liking. Sidequests have improved implementation, there's even an optional dungeon for some extra challenge. Completionists can celebrate the inclusion of a menu section that keeps track of scanned enemies, discovered badges and cooked recipes. As in the previous game, the individual areas are dense and filled with secrets. The dungeons provide new types of puzzles and challenges, and there is an increased emphasis on Mario's paper nature, both from a visual and a gameplay perspective. Whether you travel to a treasure island, fight your way up the ranks of a coliseum or solve the mysteries of crimes in a luxury train, The Thousand Year Door is consistently entertaining.
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I'm glad you like this game too Rol. This is top 3 all time fave for me!!! Sucks what we got with the latest release...
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