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Qwark said:
Nuvendil said:

Huh, didn't realize they were that incompetent with basic optimization.  

And I know Wii U likely would have been near impossible.  So did they.  From day one.  But they basically committed fraud, lying about the Wii U version to get press and stir up investment.  And then canceling it the moment a big publisher picked them up and publicly insulted the Wii U userbase.  That's what I hate and what cemented them in my mind as the most unethical pseudo-indie dev outside Steam Greenlight and why I will never purchase a product by them, even if it gets perfect 10s and comes with a free coupon for a lifetime supply of the world's finest cheesecake. I truly wish them all the worst.

I agree they shouldn't have said anything about the Wii U userbase. They should just have said Nintendo your Wii U is an outdated piece of crap and we give up developing for that thing all together. We tought we could make a profitable project cars port but it  just isn't possible to make this racing sim work on a console with such outdated hardware compared to the Xone.

Except they didn't give up. They never began work. I firmly believe and circumstantial evidence overwhelmingly supports my stance that no Wii U version ever existed. It was a myth concocted to get media attention they otherwise never would have gotten in the shadow of the other racing big shots.