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Well, besides myself, I know of only one other member who plays the game I'm about to reference, so this may be akin to screaming into the void. In EDF 4.1 there are 98 missions, x4 character classes, and x5 difficulty levels, for a total of 1960 levels to play in the chase to complete the game 100%. But the player can't see what levels they need in the lobby, and can only look at that information once they've joined a room. Less than ideal. This game, and every other game in the series also could use a dedicated run/sprint function. Thankfully EDF 5 introduces that feature.



- "If you have the heart of a true winner, you can always get more pissed off than some other asshole."