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They aren't doomed yet. As long as the Switch continues to sell like hotcakes the word 'Nintendo' and 'doomed' shouldn't be associated with each other. The games we know about for 2017 are solid and interesting looking games for the most part. While the system is easy to develop for per third party developers statements. It doesn't change the fact that the Switch has a lot less of a userbase due to supply shortages meaning less of a userbase to sell to for third parties. If by next E3 2018 when the userbase should be around 10m or so then maybe more third parties port the higher end games over as it shows a solid demand for the product. If it doesn't start ramping up by then, maybe one could start worrying.

Developers want to make the most revenue they can for each game they put out, and if the userbase isn't there yet then the extra work to port a multiplat game isn't worth the time to make a game run smoothly for the device's specs. Indie/smaller titles are easier due to less spec requirements required for most smaller games, but games that require high end visual/specs will need to find ways to make it run either through dropping the resolution of the game (ie: Snake Pass & Playgrounds) or other visual effects (lighting, particles, etc.)  in order to make it run at a respectable level.