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RolStoppable said:
JRPGfan said:

Wireless?

*imagines a clunky giantic VR headset with a heavy battery on it*

Thats gonna be heavy to wear.. or have a short batterylife....

 

Microsoft is giveing Sony too long as the sole VR headset for consoles.

Another year, and by the time Xbox has VR it ll be more than 2million+ units behinde.

Which highlights how slowly VR is selling. Microsoft isn't missing a boat because the ship has trouble to leave the harbor.

Except Sony has plenty studios gaining experience making VR games. By the time ps5 launches they'll have seasoned devs ready to put on AAA games for ps5 vr. (Ofcourse MS doesn't make games anyway...)

It sounds a bit like a cop out (waiting for wireless) or maybe MS is banking on room scale to be the big hit. (Which is what they want to do with mixed reality) I very much doubt that that's going to be big for games. Haven't they learned from Kinect room requirements, now stumble around with a headset on...
95% of my time in VR is spend sitting comfortably. Room scale is very restrictive for what you can do with it, not to mention dangerous as I found out with holoball. Plus teleporting for movement has already fallen out of grace. It was never an acceptable solution.

With wireless you still have a cable. At least with the wireless add-on for HTC-vive. You carry the battery on your body connected to the headset. Plus so far it only works at short range with a specific location for the transmitter. (it always needs clear line of sight to get a good picture) I guess you have the battery in the headset and carry something with the weight of the Switch plus headband on your head.

MS has the opportunity now to get the benefits of the OR store on XBox Scorpio with a $300 headset. I guess either those $300 headset aren't all that suitable for gaming or MS has figured out that with a 3rd party headset and 3rd party games, there's not enough skin in the game for them.