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spemanig said:
Turkish said:

If you're a good game designer, anything can be fun. Fun isn't just Muhsroom Kingdom. If Shadow Moses can be a Smash stage, it can be a kart racer track. And no, most of the areas I mentioned isn't serious in tone, "tracks inspired by" is the key, rather than full on hardcore representation.

House of the Dead stage in Sonic All Stars Racing

 

Are you scared shitless? To the point you won't have any fun?

I think the disturbing thing here is your definition of fun.

The original properties really dont. Panzer Dragoon has 0 in common with Shinobi which has 0 in common with Jet Set Radio which has 0 in common with House of the Dead which has 0 in common with Golden Axe or Outrun. It would be just as weird asking for a racer with those properties but Sega made it work, and if Sega can make it work, Sony can too.

Esthetically, they absolutely do mix well together. That's like saying Metroid doesn't go together with Zelda, so it shouldn't look right in smash. It does blend together aesthetically.

Nah they dont really mix well together. Panzer Dragoon is as close to Shinobi as CallofDuty. Again if Shadow Moses can work in Smash, it can work in a kart racer.

If Sega can make the desolate environments of PD work as a setting for their kart racer, Sony can make it work too.

Xxain said:
Turkish said:

If you're a good game designer, anything can be fun. Fun isn't just Muhsroom Kingdom. If Shadow Moses can be a Smash stage, it can be a kart racer track. And no, most of the areas I mentioned isn't serious in tone, "tracks inspired by" is the key, rather than full on hardcore representation.

House of the Dead stage in Sonic All Stars Racing

Are you scared shitless? To the point you won't have any fun?

I think the disturbing thing here is your definition of fun.

Why do you keep using SEGA All Star as some kind proof of concept? House of the dead is serious? Are you series? House of is all kinds of Japanese anime B class monster movie cheesy. That does for SEGA games especially in the 90's/early 00's  All SEGA  IP's are cartooney in nature lending them be meshed well with other. SONY IP"s dont have the blending power that SEGA,  Nintendo, CAPCOM, hell all Japanese companies do.

One unique feature about Japanese characters is that they well in both realistic and anime. Look at Kazuma Kiryu - He has realistic version and a Anime version that they use when dealing "meshing". 

Do you even read the OP before you post in a thread? I'm not talking about characters, I'm talking locations. But both characters and locations should have no trouble meshing together.

Also do u even know what House of the Dead is?

Such cartooney! Wow it reminds me of Sanic!

Sony's IPs will blend just as well as Sega's do. The great thing is that they can make close representations and have tracks inspired by the series, without going 100% for it, neither are they in SAR.