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Radek said:

I don't quite follow your logic.

Even if you ignore all the graphics, resolution things I mentioned you are still buying the version that will die out the quickest and which already has the smallest player-base.

Also why would 1 frame input lag more matter if there's no crossplay? You will be put against opponents on the same platform as yourself...

To be fair. Not everyone cares about online play with their fighting games though.
The Xbox One still has the best fighting game of the generation anyway.

SvennoJ said:

Now 1440p is glorious? Is that sarcasm lol.

It would probably be checkerboard 1440p as well. If ps4 pro only manages to go up 1.56x the pixels with a 2.3x faster gpu, how is Scorpio going to push 4x as many pixels with 4.6x faster gpu while also putting all the effects back on? What's wrong with this game engine to scale so horribly.


Is this a sign of things to come. PS4 pro for the 1080p version, Scorpio slightly above, ps4 slightly below, xbox one 720p, no Switch version.

Resolution increases does not always have a linear relationship with a platforms horsepower.
Once you hit a bottleneck, it destroys any kind linearity.

The Playstation 4's 1536x864 is certainly a strange rendering resolution though. Certainly not a game changer over the Xbox One's 1280x720.


Radek said:

He's also saying Scorpio is so efficient that it's 6 Tflops match or exceed GTX 1080's 9 Tflops rofl.

Clearly he doesn't understand what a flop is or what it does. You should go educate him on the topic.




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