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Jumpin said:
Mechanica was alright, but I preferred the speedier characters because my favourite strategy is jump-time-throw. Most players don't seem to know how to deal with throws, so currently a very strong strategy is to jump, time it correctly so they're throwing a punch or something, then throw, and you'll crush them. I've had a lot of perfects and near perfects with this strategy.

Why is Mechanica so high? It's because she does well in multiplayer, she deals a lot more damage when throwing, and multiplayer matches don't have the same level of advantage for the speedier characters to time throws. In 1 vs 1, she's not that great. I'm growing fond of Ribbon Girl because when doing jump+throws, it's easy to throw a punch to hit/block your opponent and recover quickly for your next attempt. I still prefer using Min Min because she does a lot better in a wider variety of situations, and she's good at hitting pretty much anything.

 

I wouldn't make a habbit of doing that as you're gonna find that strategy ineffective against more experienced players.

Mechanica actually has the second weakest throw with 160 damage. I'd say it's more her good mobility + super armor that players aren't prepared for. People tend to jump a lot, but characters like Ninjara n Min Min have no way of charging their punches while in midair so they're susceptible to the super armor. I certainly abuse this when I play as Mechanica hehe.