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Pemalite said:
HoloDust said:

Well, that's why I would prefer at least 2 tier system. And honestly, $2000 is peanuts for any serious game, and I'm affraid this will make Steam akin to chaos that Apple and Google stores are.

Personally I think they should charge even more than that to filter out some of the rubbish that gets put on Steam.

But instead of Valve keeping the money, it should be returned once a game reaches certain milestones. There is less risk then for indie developers.

Honestly, I agree completely - I'm OK with them having low entry tier, something that will give garage and very small devs chance to be on Steam, but keep that part of the store separate - similar to Xbox Live Arcade back in days or this new Xbox Live Creators - or at least have search exclude those titles.

But on the other hand have different tier, with much higher entry, that will give devs with higher budgets to stand apart from all the (possible and probable) dreck that will litter Steam with $100 fee.

Returning money is laready in place for $100, once you hit $1k in sales they give you your money back (since they already made $300 on you, so that's $200 net for them), so it owould be easy to implement for higher tier as well.

 

Captain_Yuri said:
HoloDust said:

Well, that's why I would prefer at least 2 tier system. And honestly, $2000 is peanuts for any serious game, and I'm affraid this will make Steam akin to chaos that Apple and Google stores are.

Well the $100 isn't the only thing that will prevent shovelware... If you have watched TB's video about steam direct for example, valve is gonna have many other things in place to make sure the shovelware games either aren't viewable or they won't be able to make money. So I don't think having a tier system is even nessessary. I think $100 per game is plenty. If money was the only measure against bad games, then maybe I would have said yes but since Valve is saying there will be plenty of other measures, I don't think making it much more than $100 is needed.

And it really isn't peanuts considering how little niche titles sell... I don't want steam store to be filled with games that are mainly big budget or need to sell over like 50k in order to be worth it, I want it to be filled with a wide variety of games as long as they are good. And many of these vns and etc are good and they don't sell a lot. Some even sell as low as 2000 units and don't cost very much. I don't want those types of games to go away cause they have good content in them for those who like vns...

I really stopped trusting Valve a long, a long time ago, in the galaxy far, far away...I'll beleive it when I see it.

But as I said, two tier system would allow for all devs to enter, it's just that those with higher budgets (or with more confidence in their product)  would have a choice of being easily separable from low entry fee tier.

So, if your favourite vns dev is sure it can sell 2000 copies, paying $2000 (or more) really shouldn't be a problem, given that Steam wiull return them money once they reach certain goal. then again if they're not sure in their product they would have $100 (though I think that's already too low) tier.

 

JEMC said:
HoloDust said:

Well, that's why I would prefer at least 2 tier system. And honestly, $2000 is peanuts for any serious game, and I'm affraid this will make Steam akin to chaos that Apple and Google stores are.

In my view, a two tier approach would work better, but not one like the one you proposed.

What they could do (again, imho) is a low entry fee, like $250-300, for the first game of any developer/publisher. That won't stopp anyone who is serious about what they're doing from bringing their games to Steam, but it will make shovelware publishers to think twice.

At the same time, once you already have a game on Steam, that fee for the next games could be increased to about $2,000, an amount that's perfectly assumeable for serious devs/publishers that have faith in their games but that will be too high for those that only publish crap.

Yeah, that can work too, but I'd prefer (at least) 2 tier system that can always tell apart devs who invested more, even if that's their first game on Steam - there are plenty of devs with mid-higher budget games having their first game released on Steam, and I'd like to have a system in place to browse only through those games.

As somone who plays on mobiles from time to time, finding anything on mobile stores is a nightmare, and I'm affraid this is where the Steam is heading with this $100 for all type of solution.

MS is launching similar program, XBox Live Creators, self-publish for $20-$100 (I'm guessing depending on where you're from), but you will not have all the same benefits and your game will be on separate section. I think similar solution would work better for Steam then what they came up with currently.