By using this site, you agree to our Privacy Policy and our Terms of Use. Close
curl-6 said:

There isn't any torchlight being cast on Jaggi 1:21, and two players with torches are standing on the camera side of Jaggi yet the shadow isn't being cast away from their torches as it should, it remains unaffected.

Posting native 240p screens here on a computer doesn't necessarily echo what it looks like on 3DS, as due to differences in pixel density a 400x240 image here actually looks better than the game does on the 3DS.

For example, here's a 240p image of MH4:

On my screen, this appears smaller and therefore better than on my actual 3DS. This is closer to the size and therefore quality of the actual game:

Light is being cast on the Jaggi in the same way it was on the player at 0:21, they're fighting it during day light where the effect is reduced. As for MH4:

Looks fine as well considering this is a game that released 4 years ago on a portable, 3 if we go by 4U.