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Conina said:

Damn, I wanted to play a few Bridge Crew missions this weekend and boost my tutor abilities in Summer Lesson. Dirt Rally and Rez Infinite are also on the top of my pile of shame pool of choice.

Now my "Farpoint + Aim controller" bundle arrived early, which I expected next week. Too many games, too little time ;)

First impressions of the final version of the Aim controller (I played on a prototype last year) :

  • good weight (not too light), sturdy built, good weight distribution
  • all sticks + buttons good to reach
  • I love the position and shape of the symbol buttons: a quartered circle around one of the analog sticks
  • the digi-pad is a bit flimsy

I haven't made time for Farpoint since Bridge crew came out. I've put over 8 hours into that already in 3 days. We managed to conquer episode 4 (allthough not with all objectives) however 3 attempts at episode 5 were unsuccessful. I'm glad it's not too easy as that's the last episode already. There are still objectives to complete on previous episodes, some more trophies to earn and ofcourse the ongoing missions to play. Hopefully I'll get put with a competent crew again tonight as I'm itching to try out some different tactics.

I tried it briefly in single player to check out a few things but you really need at least 2 people. Steering and targeting can't be done alone, at least not efficiently enough in the later episodes, where a dedicated engineer is very welcome too. Ofcourse a captain to call the next target and when to disenage to recharge is very helpful too, but can be missed and is a useful spare player for when someone loses connection.

Now how awesome would it be if you could beam over to enemy ships and use the aim controller to try to take control of the ship. Or get infiltrated and have to flush out the intruders. Plus I hope dlc will add the option to fight other crews. Bird of prey operated by 4 human players. Then add massive fleet battles :) Episode 5 already has you fighting with 3 allies against 4 Klingon ships or more (if you don't keep up). Would be great if those were all human controlled! This game has so much potential. I hope it is a success and gets lots of support.

Btw it all feels so real in VR, this would never be as fun without it. It should be possible to play without VR yet being on the bridge and actually using the controls on the display in front of you makes all the difference.