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JRPGfan said:
tolu619 said:
Those are some really good points. The trade off is power. Once people can have similar power in a device like the switch as they are used to from high end consoles, convenience be the major factor in choosing what to buy. But for now, many are not satisfied with the trade off

Its a moveing target though, as soon as the next switch is out (and a big improvement) so too will the next playstation  & xbox be.

And as I mention in my post above, theres a limit to how far we can shrink these chips.

That hurts a handheld more than it does a home console thats just laying there, that doesnt care about power draw / heat.

You can always improve cooling, and just give it more juice, and improve that way (not so for a handheld).

What is the limit and how do we know? Also, does the consumer care?

RolStoppable said:
Switch is the future for consoles. Consumers prefer laptops and tablets over desktop PCs, so it only makes sense for consoles to follow this trend.

It's why Nintendo is well-positioned for the future, because they are already there. Microsoft isn't going to care because they are decentralizing Xbox and moving towards games as a service. Sony is the company that will have to think hard how they go about things because they are reliant on AAA third party software, but said software publishers aren't going to be satisfied with the technological limitations that portability brings with it; stick with stationary home consoles to secure support, go the Switch route with reduced support or try to juggle a home console and a hybrid. Needless to say, the last option constitutes a major disadvantage because Nintendo won't have any problems to fend off a halfbaked Sony solution.

Do sales trends support this? In my house, we have several laptops/tablets and only one PC but that's very much anecdotal. What have sales trends told us?