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I'm 27 hours in, in Act 4, doing a little grinding with Celica's group. I'm absolutely loving it. It feels like you need to think more tactically and traditionally than in Awakening or Fates, because there's no weapons triangle (which dictates strategy in the other games) and terrain and maneuvering seems to matter more.

I'm a huge fan of the art style and animated scenes. I'd really like them to keep Kidari and Studio Khara on board for the Switch entry, rather than return to the overwrought Fates/Awakening designs and the CGI-ified cutscenes. The point and click village scenes and dungeons can stick around too. I think Shadows of Valentia has more good ideas for the future of the franchises than Fates did, certainly.