Super_Boom said:
Mine wasn't too far off. Gray - Mercenary Can't remember my thought process for most of them...guessing it was just that I wanted certain units to fill out my team. I think Tobin had high skill when I promoted him, so I decided to put him in a class that requires it. Faye because magic users seem rare in Alm's side, and Cliff because he had high defense/resistance and served as a good tank. Also...I finally maxed out a unit. Got Clair to level 20 after a few hours of grinding in the Sylvan Shrine. My plan now is to promote villagers at ~10-12 (assuming there's any others), most other units at level 15, mages at ~18, since many get new magic at that level, and Clair at level 20. I need to keep seeing that physical perfection. |
Wow, yours is almost like mine, but with Tobin and Kill swapped. I was divided between a mage or archer for Kliiff, but since his appearance kinda looked like an archer to me, I went with that, and for Tobin since he's trying to be better than Alm as well as his cool pose, I thought a cavelier was a good pick. At 1st, I thought having 2 mercenaries would be a bit much. Little did I know that Celica would get 3. Now that is kinda overkill, haha.
After I found out female mages became pristesses, I wanted to make Faye one, but I had already saved after making the change, so it was too late to go back. At least she was handy as a cleric for me.
I think next time I play I'll promote units between 13 to 15, since I heard it's better to do it sooner than later. It still feels weird to do, since in every game it's normal to promote them after maxing their levels.
outlawauron said:
Not sure yet. Kliff is largely useless for me, so I may make him into a ranged class. Gray is likely to be a cavalier and Tobin make jump to Mercenary. |
That may be a good idea. I did that with Kliff and it worked out pretty well in the end. Giving Gray and Tobin those classes sounds interesting. Most people make Gray a mercenary. I'll be curious how that plays out if you go with those choices.



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