Bridge crew works great. The first couple missions I was placed with a few experienced people that had no trouble controlling the ship with only 3. At one tricky point we lost the helmsman in episode 3 and still managed to finish with two. Swapping seats works fine. Then we got a fourth and almost finished episode 4, didn't make it though. It's a tough one that requires some practice and planning.
At a later session we tried ep 4 again with 3 rookies and quickly got owned. No fourth joined so we tried an ongoing mission from the original enterprise which is very nicely modeled but much harder to operate. We figured it out eventually. I don't know if there are actual mission for the original ship, not that it really matters I guess. It's a fun ship to fly. We finished the mission with 2% hull left.
Helm control and tactical seem most important, with either being able to switch to engineer, or the captain can switch to engineer to fix things. The captain is mostly there to keep an eye on the surroundings and objectives, call out what's going on. It helps to have a decisive captain when it comes to hide or fight. (The captain seat is required to start the mission yet during an objective he/she can be somewhere else) Ep4 can really use a dedicated engineer though. Plus a good engineer can reroute power to speed things up.
The game is pretty easy to pick up, perhaps not too hard to master, but still requires practice to get familiar with the systems and good teamwork to get further. Fun game.
Add me if you need another crewman, psn name: SvennoJ







