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RolStoppable said:
Cloudman said:
Also, I've found something to complain about: The desert section in general.

- These maps are just infuriating. Traveling through desert is painfully slow and just made for very slow going battles.

-Witches are just unfair. It seems they can teleport where ever and whenever they feel like and pick on the lowest resistant, slowest units, and RES rarely ever increases, due to the percent being in the 5% area or lower for units. I've had a unit in the back just get killed because of witches.

-Cantors show their worst in the Grieth battle, as well as sniper/achanist combos and Leon just.. sucking. I spent almost an hour, trying to kill the snipers with him, while fighting off an endless army of skeletons. It was just a bad mix, with Cantors just needlessly dragging the map.


And.. that's it, my rant. Beware the desert section, and the Sonya battle is just way too hard. Cursed team of witches...

The Sonya battle was easy with the pegasisters and javelins equipped, although IIRC you need to recruit them in a harbor town after helping them out in an earlier battle in act 3. Sucks if you don't have them, because at least on my file their stats are far superior to Clair's on Alm's side. Same holds true for Faye who I promoted to pegasus knight.

What makes the Sonya battle so easy is that the enemies are exclusively witches. Such a setup is always beneficial for pegasi.

Perhaps it was just my pegasi not being high enough levels or lacking certain stats they weren't able to take on all the witches in a group. Also, I only had one javelin at the time. I got a 2nd one after I beat Grieth. Those are the only 2 javelins I know, unless I missed one in a building somewhere.



 

              

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