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Super_Boom said:
Cloudman said:
Well, I'm still playing Echoes and still loving it. I'm on chapter 3, slowly advancing on both sides, mostly because wild enemy groups spawn, and I need to wait for them to move away from other units on the map, otherwise main-story fights become too difficult to handle when merged. I don't mind taking them out, as it's extra EXP. Only main issue I'm having is just... having too many units. I don't need 3 mercenaries on Celica's team, and I feel the need to share the exp with all my units, but I'll manage. It's hard to put it down.

That was me a few hours ago. Started the Siege of Desaix's fortress, and had to deal with seven extra enemy shamans (or whatever they're called now). I'm playing on Hard to begin with, so it made advancing into the fort a huge pain in the ass. Figured I should probably back off and let the shamans come to me first.

 Like you though, I'm digging it a lot. There have been some annoying design choices that I'm glad they changed (letting witches move after teleporting), but fortunately the levels are much shorter, usually taking 15 minutes or so. I'm liking the turnwheel too. I can see how it'd be easy to abuse, but it's helped thwart RNGesus more than once so far. Unless an enemy crits Alm or Celica, I don't have to worry about losing from BS luck anymore.

 

Yeah, that was pretty annoying that witches can move after teleporting, even though they weren't a threat. The turnwheel is def great. It saved me a few times from a reset   ...Or when a unit misses their shot at 90%. "Come on dude, how can you miss that!!!! D:<"



 

              

Dance my pretties!

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