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NATO said:
Pemalite said:

I am glad to assist you in this endeavour of enlightenment.

Also, just because you have credentials in a field doesn't mean you are correct either. Nor does it override my own credentials.

I'm not saying it does, you just come across as a prick with the way you assert yourself, specifically with the "Now you can feel a little more educated on the topic." Which, by and large is your way of asserting your words are being unquestionably right, when they're not.

Personally, I think I'll trust my 21 years experience working with DirectX since it's inception and in combination with, Glide, OpenGL and PowerVR first hand, over yours.
Now, if you want to be a grown up and ask for an in depth explanation of why I don't see DirectX in general as such a great contribution as you and others seem to believe it is, I'll gladly explain, if not, it's no skin off of my back.

Of course I was asserting myself in that way. You pushed me into that direction with your very first condescending response, if you do not wish others to treat you like an ass, then do not treat others like an ass, yourself. - It's a simple concept, even children tend to understand it.
Also hilarious how you think your experience actually means something in this discussion. It doesn't. Nor do I even care about it, but to state you would prefer to listen to yourself than someone elses perspective/information is very telling though.

3dfx Glide is also no longer relevant, we are no longer using GPU's with fixed function rendering pipelines, plus Direct X started to beat Glide towards the end of Glide's life anyway, not just in terms of features, but often performance as well.
But if you think Direct X 6 era hardware with it's fixed function pipelines is somehow relevent to flexible, progammable architectures we have today, then you are kidding yourself.

OpenGL laggard behind Direct X for a very long time, adopting hardware features long after they became standard on GPU's and Direct X.

Microsoft, AMD, nVidia, Intel have worked together to set new standards for decades.
AMD sold their mobile efforts (Which were Direct X compatible with Direct X compatible features) to Qualcom, which then became Adreno.
nVidia pushed out it's own Tegra based on it's own Desktop technology.

Imagination used to be a PC company, they used to make desktop cards, then focused on lower power notebooks, before going purely mobile with it's PowerVR chips. Their last big foray in the PC market was Kyro, which has influenced their mobile efforts in big ways for a very long time.

Microsoft also has it's own research divisions dedicated to building new GPU technologies that will later get adopted by AMD, nVidia, Intel and eventually mobile chips.
For instance: https://www.microsoft.com/en-us/research/blog/microsoft-research-asias-guo-discusses-future-graphics/

Shall I go on?




www.youtube.com/@Pemalite