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NATO said:

Name a single Nintendo/Playstation console that uses DirectX, don't worry I'll wait.

(Tip: they, mostly, used OpenGL)

Also, what API is most commonly used in Mobile? (Ipad, Iphone, Android, etc?), ta-daaa, you got it, OpenGL ES, so a good 97+% of the smartphone marktet, compared to the WinCE/Windows phones, which last time I saw an article on it, was somewhere around 1% of the market.

But yeah, let's thank microsoft for creating a closed source API that none of the best selling games consoles or mobile platforms actually use directly or as a derivative of!..   what?

I think you are confusing API with API compatible hardware and feature sets.
You can have Direct X 12 compatible hardware without the Direct X 12 software. The hardware doesn't change because you are running a different OS or Software or API, I know it gets confusing for some people like yourself, but it's a simple enough concept once you come to terms with it.

For example, ATI introduced Tessellation on PC back in the Playstation 2 era. It wasn't untill Direct X 11 came along that it became standard industry wide on all graphics hardware. And all hardware had a Direct X 11 compatible implementation. Even mobile. Go figure? The more you know. Now you can feel a little more educated on the topic.




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