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Xxain said:
I don't like small input windows either but its not bad control/design. It's actually done to reduce spaming and button mashing. I actually find Guilty Gear to be pretty nice about input windows.

I can do Ryu's biggest combo just by spamming forward, HP, quartercircleforward, HP over and over again. Meanwhile even a two hit crossup combo with Blanka is impossible due to the ridiculous input window that lasts for 1/60th of a second. Even professional SFIV players have to do something called plinking in order to make their combos work. 

How long is the input window in GG?