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Soundwave said:
bonzobanana said:
It wouldn't be an easy port, GTA V on ps3 and 360 was right at the end of their life when just about ever ounce of performance was extracted from those consoles. Both have significantly more memory bandwidth and cpu resources even if they have more limited memory and older gpu architectures. I think we are much more likely to get a compilation of ps2 era GTA games on a compilation cartridge than GTA V though.

Switch can run anything on a PS3/360 without much fuss. It can run Zelda: BoTW at 900p and Mario Kart 8 at full 1080P/60 FPS which I doubt either the PS3/360 could do, PS3/360 can't even run Call of Duty at full 720p. Skyrim is also coming to Switch, how much more "demanding" is GTAV really. 

The GPU is far more modern, far more powerful, and has waaaaay more RAM. 

Rockstar can take their PS2 GTA games and shove them up their ass if that's their line of thinking. 

I totally disagree but time will tell who is right. You have to try and work out what a game requires in resources and then look at the strength and weaknesses of the console in question.  Zelda and Mario kart work on the wii u which has very low cpu resources, call of duty struggled horribly on wii u compared to ps3 and 360. Unfortunately its highly unlikely we will see GTA V on Switch but Skyrim will be a good indicator of how the Switch compares to the older gen consoles. Hopefully with the ease of development on Switch we won't have any excuses about being a poor port and it should just be what it is, good or bad an indicator of the Switch performance level for more ambitious open world games that require fairly high cpu resources. Well fairly high cpu resources for 2005-7 games consoles and portable consoles of today. I'm geniunely interested myself to see how much the later gpu architecture feature set can be leveraged to compenate for the low performance level of the Switch hardware. The tile based rendering should assist a fair amount in reducing the gpu workload and maximising the efficiency of the limited memory bandwidth but until we actually see a Switch game that attempts a realistic game world with weather patterns, physics engine etc we cannot know for sure what can be achieved. Looking at the much more powerful Nvidia shield tv box though indications are fairly poor.