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Azzanation said:

Look at the difference in visuals between Halo 4 and Halo Reach. Reach offered massive landscapes to explore and Halo 4 was more linear. Guess which one killed the other on visuals and which one suffered? Halo 4 was considered one of the best looking games last gen and Reach suffered with low resolution and big framerate dips.

Bad example. We can do the complete reversal of your analogy.

For example, take Halo 3 and Reach for instance, Reach offered massive landscapes over Halo 3 and massively improved visuals overall.

The only common denominator between the improvement between Halo 3 > Reach > Halo 4 is that it goes from oldest to newest.

Halo 4 achieved the bulk of what it did due to baked/precalculated details and great art.

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I mean you aren't wrong, open world games tend to be more difficult on the hardware, but smarter game engines and design can work around that.
Plus developer resources and budgets help significantly as well.




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