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Hiku said:
spemanig said:

I mean, I did think the game would be harder without children, so in a way it's not what I expect, but more in that I didn't expect the children to be as OP as you suggest they are. That's really informative, though. Thank you. You always come in with a wealth of knowledge!

No problem. If you play any of them, we could discuss why and you'd understand the intricacies better.
Just note that this was my first Fire Emblem game aside from playing the DS remake of the original for a few hours. So it's not as if I particularly knew what I was doing beforehand. But the way I see it is that is that many rpgs tend to start out more difficult in the beginning (aside from specifically hard missions), when your ability to customize your chartacters is more limited. The better you are at doing it, the easier a game gets perpetually, and this can be difficult for devs to balance for as people's skill in this department vary. I feel that they allow the ceiling for how OP you can make your chartacters in this game to remain extremely high in proportion to the game's difficulty. Perhaps the highest in any rpg I've played.

And just to clarify again, although it sounds like you understood that, but the two units in the video are not even child characters.

Bottom line though. I don't know if I'll like Echoes more. But if children and the "social links" bother you in Awakening/Fate, it shouldn't be much of a different experience to Echoes if you simply ignored them from what I hear.
Aside from that, I really enjoyed Awakening. Haven't finished Fates yet. I know there are some legitimate concerns against Awakening/Fates, but there also seems to be a lot of misguided elitist disdain as well.

Who knows. Maybe if I ever go back, my mind will change.