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pokoko said:
Assuming a premium price-point, I'm very interested in seeing how the Scorpio does at retail. How many people care enough about graphical fidelity to pay that much but not enough to go the PC route? Is there a significant market for high-end home consoles? How many people will switch from Playstation to Xbox based on "the best console versions" of multi-plats alone

Why do people assume a PC gamer doesn't own a console or vice versa? Obviously if a PC gamer can afford a high-end PC, they likely have the disposable income to afford a console.

Scorpio is going to have the best hardware, the best graphics, the best performance in a console.
But it will not win *any* sales contest, the Playstation 4 Pro has already proven it won't.
It's meant as a Halo product to draw attention to the Xbox platform as a whole, the cheaper Xbox One S will beat it in terms of volume sales as the average consumer generally gravitates towards cheaper products in a product stack.

Phronesis said:

I disagreed when people jumped over GRAPHXXXX back then. I played one of those Call of Dutys on Xbox and didn't see a difference from PS4, and as a graphic designer I have very keen eyes for details. There was a difference, but was plain irrelevant.

What peaked my interest was Killer Instinct. I liked the flow of the combat and how MS believed in something that did not have guns or cars for once. But people keep talking about 1080p blablabla and now we have Scorpio...

However, even WiiU delivered 1080p@60fps, but their graphics are not "good" because are "stylized". Oh, for god's sake... u_u

This entire forum was only talking about the GDDR5 memory when the consoles were announced. Power is obviously important to a large proportion of people.

The graphics difference between the Xbox One and Playstation 4 hasn't been catastrophically massive since their launches anyway, you need a side-by-side image to see the differences. The main differences have actually mostly been resolution and framerate rather than pure fidelity. - You need a side by side image to spot the difference.

Still, the whole GDDR5 memory, 50% more power and resolution gate didn't help the Xbox's brand image. And still hasn't. Scorpio should reverse all of that.
With that, the Xbox One *was* underpowered though. But so was the Playstation 4, just less so.
I am of the believer that Scorpio and the Playstation 4 Pro didn't take things far enough in regards to performance, but it's better than nothing.

Sagemode87 said:
That's all well and good but the difference will be minuscule. A PS4 Pro version will be upscaled 1800p to Scorpio 2160p /4k. Will barely be noticeable and won't change anything in the console war besides bragging rights. Many devs probably won't even bother as Xbox is the less favored console compared to PS4.

The pro generally doesn't render natively at 1800P for more games.
It's actually two 900P scenes. But using checkerboard it re-assembles the image to be a "fake" 1800P. It then upscales to 4k.

But guess what? Scorpio can do the same.

The Playstation 4 Pro really is underpowered when compared to it's competition. But that's life. What goes around comes around.



--::{PC Gaming Master Race}::--