By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Bungie made a choice to run a higher resolution (and other graphics stuff) at the expense of fps.

What I would like to hear / read one day is a proper breakdown of what would need to be sacrificed to achieve 60fps.

If to achieve 60fps on PS4 and PS4 Pro would mean 900p and 1080p respectively then I think a majority of gamer would probably prefer the res sacrifice to achieve the higher framerate. Not sure what the Xb one situation would be to achieve 60fps 760p? Would other sacrifices be needed? lighting, particles, characters on screen, textures V-sync? Where's the tipping point and why is the fps sacrifice the better option?

I don't like them just saying it's not possible.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

"When the power of love overcomes the love of power, the world will know peace."

Jimi Hendrix