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Hiku said:
spemanig said:

Maybe I just don't know better, but doesn't marriage have a not insignificant impact on gameplay when it comes to units in the latter half of the game? Wouldn't not having the option to obtain those units put the player at a disadvantage, or at least an inconvenience? I don't believe that just because you don't have to do something, that it means that it's presence as an option is inconsequential. Especially when, from what I've been told, this dating focus effects how characters are written, turning them into flat harem archetypes in a way they weren't before in past games, which effects the game's narrative whether you participate marriage or not.

You don't have to use social links in Persona, for example, but not doing them makes the game significantly less fun mechanically, to the point where you're pretty much shooting yourself in the foot by not doing them. So simply calling it optional as if it was a completely superfluous side thing would be extremely disingenuous. I've never played Fire Emblem, but I'm willing to guess that this is the case there as well.

Well it is true that it may be worth doing. I certainly liked having characters pass down their skills to a child to create units with skill combinations that would otherwise be impossible. But because you're comparing Awakening/Fates to Echoes, it should probably be a non-issue for you.

You see, what you miss out on if you don't marry a unit in Awakening is access to an optional character. A child (that for story purposes is already grown up) that has no bearing on the main story. You get an optional story mission for them though. And there are optional DLC storylines for them as well.
But the thing is, these children units don't even exist in Echoes. You don't even have the choice to get them. Marriage or not. So you skipping out on unlocking them in Awakening would probably equate to a similar experience to this feature simply not being present in Echoes.

As for the way the characters are written in the "Social Links" of Fire Emblem Awakening/Fates, it sounds like it's present in Echoes as well in a similar fashion. Just that the final Social Link level doesn't unlock a child character, and that there are fewer Social Link interactions overall. I haven't played Echoes. Just judging by what I read.

Don't you think the games are balanced around that, though? Like I'm hearing that Echoes is easier than Awakening/Fates, and there are mechanics in this game that aren't present in those. In other words, you couldn't just drop the weapon triangle, children, etc in this game and still have a balanced game. And the inverst, you could take those elements out of Awakening/Fates and have a balanced game play experience. Echoes isn't just Awakening/Fates with no babies - is more complicated than that.

I don't know about peoples reactions to the characters in this game, just their disdain for the ones in Awakening/Fates.