Johnw1104 said:
If there is an Xbox1/OG PS4 port, then there can be a Switch version. The gap is quite minimal, especially between Xbox1 and the Switch, so the feasability is not what makes me doubt the port is coming... It's just an untested market for them. The delay might actually improve the odds of a Switch port, though, as should the Switch continue to sell quite well and should some of the 3rd party games perform well, we'll likely see major third party devs looking more seriously at bringing games to the Switch next year. Right now they're mostly in wait-and-see mode. |
It's a huge gap when you are developing games that really push the hardware. Switch vs ps4/xbone for fairly basic games is one thing but Switch competing with games that are only just possible on ps4/xbone is something else. Cpu wise there is about 3x the performance in ps4/xbone, for gpu performance 1.3tf/1.8tf is 6-12x greater than 150/200 gflops which the game would have to run at for portable mode. More critically the actual amount of data the Switch can move about is 25.6GB/s which is about an 8th of the bandwidth of ps4. The xbox one is more difficult to work out here because of its 2 different types of memory but it would be similar or slightly reduced over ps4. How much can you realistically reduce a game in performance and features and still call it the same game? The Switch isn't close to xbox one it is more comparable to 360/ps3, in some ways those are better and in other ways worse. What is the most technically demanding game on Switch we have seen so far? I'm struggling to think of anything impressive, something with realistic graphics, decent physics engine, wide open world, weather patterns and a lot going on in the environment. I just don't know of anything like that yet. 3 arm chips at 1ghz, 25.6GB/s shared memory bandwidth and a 150 or 200 gflop gpu surely is going to have massive limitations.









