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Conina said:
Ain't the boost mode of the PS4 Pro also allowing higher fps? Or is that feature locked in multiplayer?

Boost mode will just help increase or smoothen framerates towards the target. Star Wars Battlefront, for instance, plays at a higher framerate under boost mode, but both it and the og ps4 version target 60fps. What we're wondering is if Sony has asked developers not to allow a huge framerate difference in multiplayer games (i.e. can games targeting 30fps on the og ps4 target 60fps on pro) that some of the singleplayer games have been getting (Snake Pass, Rotr, The Surge) for example.

I'm not certain, to be honest. Such a clause was originally in Sony's blue papers, but those were from quite a while before the system's release and the policies may have changed. Since Sony doesn't comment, it's very difficult to tell. There are a few multiplayer games that feature much higher framerates (Dark Souls 3 and Steep both have unlocked framerates where the og ps4 targets 30) and the few multiplayer games that would actually benefit from this feature are likely as hampered by the pro's cpu as any policy Sony might employ. It's still relatively rare for single player games to receive a huge frame rate boost, after all, and we know there are no parity restrictions on them. Most multiplayer games target 60fps these days, save for some of the Ubisoft games like For Honor or Ghost Recon, and most notably, Destiny 2, so it's difficult to tell whether it might be a policy choice or cpu power. Perhaps it will be more telling when some of the bigger games come out that will likely target 30fps on the original ps4, like Far Cry 5 or Red Dead 2.