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Are those the total chunks rendered at any time or the radius?
Sounds like a radius to me (or it would be very little), which seems to be confirmed by the Wiki
7 chunks in portable mode = 225 chunks rendered
12 chunks in docked mode = 625 chunks rendered
18 chunks on ps4 / Xbox One = 1369 chunks rendered
http://minecraft.gamepedia.com/Options
(Fov should affect that too though)

So Switch renders at 44% of the resolution, 45%/16% of the world detail docked/undocked.
That's still not bad compared to 512 gflops for Switch vs 1.84 teraflops for ps4 and it runs slightly better.