BraLoD said:
Nintendo reaching for them/them for Nintendo for a deal to cash in was what I adressed. |
How come limited resources is not a factor?Lets assume they have 100k dollars in the bank.Porting to the Switch costs 75k, and for the PS4 would be the same cost or a little higher.In this case, they simply choose Switch over the PS4.Thats what limited resources mean.It has nothing to do with "oh if they are porting, then they have the money to port to every system imaginable and keep suporting it with updates!".They are an indie dev, they dont have much money by default.
Now, why they went to Switch over PS4, who knows?This game is a metroidvania like game, so perhaps they did a market research and saw that there is a bigger sales potential in the Switch than the PS4.Perhaps Switch is a bit easier to develop than the PS4, and in that made all the diference in the end(financially speaking).Sometimes they just plain prefer the portable aspect of the Switch over the "stationary" aspect of the PS4, and deemed the Switch deserved a port.They are human beings and have preferences after all.
In the end, its a matter of making bussiness sense and the developer personal preferences.Its not sad or great, its just what it is.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1