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SvennoJ said:

It seems Google is getting ready to make Daydream big. They just announced new standalone headsets, inside out worldsense positional tracking for Daydream 2.0 (Euphrates), a new tool (Seurat) to render desktop level graphics on mobile vr (already in developers hands), AR Api and daydream support for Google Chrome, Chromecast for VR headsets, sharing screenshots, inviting friends. That's starting to sounds an awful lot like a new contender.

And while tech might be slowing down in the normal console experience, it's going blazingly fast in VR territory. An eye tracking add-on is coming out soon for HTC Vive, which can double performence combined with Nvidea's hardware level foveated rendering or let you shoot lasers out of your eyes! There's already a 4K headset for $400 on the market and they're working on an 8K headset. NVidea is working hard to improve foveated rendering to the point you can't spot the difference anymore which could make the race to high-fidelity vr take less than a decade to achieve. The higher res the headset, the bigger the gains from foveated rendering.

Well, to be fair, Seurat is more of a nice trick that I doubt is very useful for anything outside of very on-rail experiences....but really nice looking nevertheless, and people that don't really do gaming will be blown away with those experiences on mobile VRs.