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Shadow1980 said:
I suspect the status quo will remain for a good while because there's no reason for it to change. And I certainly hope it doesn't change. Physical media will still remain for many years to come, simply because there's too much demand for it, so don't expect it to go anywhere. That rules out streaming, which has further obstacles and drawbacks of its own; it simply isn't feasible now or any time soon, and it probably isn't desirable, either. Mobile gaming is no threat to consoles. PlayStation is too strong of a global brand to go anywhere, Xbox does well enough in the U.S. & UK to warrant continued existence, and the Switch is doing well enough to secure Nintendo's place as a first-party company, so we probably won't see any of the Big Three go away. And, considering how hard it is to have a successful console brand, we probably won't see anyone else have a serious competitor to PS, Xbox, or Nintendo, so don't expect anything big from Apple or anyone

It seems Google is getting ready to make Daydream big. They just announced new standalone headsets, inside out worldsense positional tracking for Daydream 2.0 (Euphrates), a new tool (Seurat) to render desktop level graphics on mobile vr (already in developers hands), AR Api and daydream support for Google Chrome, Chromecast for VR headsets, sharing screenshots, inviting friends. That's starting to sounds an awful lot like a new contender.

And while tech might be slowing down in the normal console experience, it's going blazingly fast in VR territory. An eye tracking add-on is coming out soon for HTC Vive, which can double performence combined with Nvidea's hardware level foveated rendering or let you shoot lasers out of your eyes! There's already a 4K headset for $400 on the market and they're working on an 8K headset. NVidea is working hard to improve foveated rendering to the point you can't spot the difference anymore which could make the race to high-fidelity vr take less than a decade to achieve. The higher res the headset, the bigger the gains from foveated rendering.