curl-6 said:
That's enough though for it to still be able to respond to z-axis motions like thrusts or stabs in practice though. |
I know, and i'm not arguing that, what i'm saying is that it doesn't recognize forwards or backwards depth, it physically cannot, if a game cheezes it using the accelerometer or not does not change that.
If a game wanted to do something that needed to know the exact z-axis of the controller, it couldn't be done.