| Shadow1980 said: The complaints about the DLC sound a lot like the complaints about MKX's DLC. Both games had good-sized rosters on disc (24 for MKX, 29 for Injustice 2), with 8 DLC characters being released at later dates across two main packs (not including Goro for those who didn't pre-order). If you bought Kombat Packs 1 & 2 and got the game new at launch, that's about $110 spent. If you held off on buying the Kombat Packs (and the strong on-disc roster meant you weren't going to suffer from lack of variety if you held off), the XL Pack released nearly a year later would have cost you $25, bringing your total cost to $85. And if you didn't buy the game at all and waited for a deluxe edition, well, MKXL cost $60 at release. While the pricing for Injustice 2's DLC hasn't been revealed yet, the total cost will probably be similar, and an "XL" edition will probably be out by this time next year. $110 isn't cheap, but how bad is it really? Looking back, things were actually worse before DLC was a thing. Mortal Kombat 3 was the first to expand its roster over time, but back in the 90s there was no such thing as DLC. If you bought the console version of MK3 new on SNES, that would have been $60-70 new. But the following year Midway released Ultimate MK3, which had a bunch of new characters and levels added. But since DLC wasn't a thing, you had to basically buy MK3 all over again for another $60-70. That's $120-140 right there. Adjust that for inflation, and you're talking at minimum $189 spent. And Street Fighter II was even worse. If you bought Street Fighter II, SFII Turbo, and Super SFII new just to keep up with the expanded rosters, you're talking at minimum $240 (probably more, because most places sold SFII games for $70), which adjusted for inflation brings you to a whopping $310. Honestly, keeping up with expanded rosters in fighting games these days is a much cheaper proposition than it used to be. Of course, console gaming in general is cheaper than it used to be, what with the base price of games in the 16-bit era being at least $90 in today's dollars. Of course, for all of this your mileage may vary if you don't live in the U.S. |
Well, I think that our expectations for these days should be higher than what they were back then!







