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Hmm Ars Technica recommends skipping the aim controller and actually prefers the DS4

https://arstechnica.com/gaming/2017/05/sonys-farpoint-falls-just-short-of-being-vrs-best-fps-yet/

The plastic bulb at the Aim's tip is identical to the light sensor found on a PlayStation Move wand, and it lights up when you're mid-game. If you're wondering, there's no Move wand installed here. In fact, the Aim Controller doesn't seem to contain anything in the way of Move-like motion sensors. Its tracking within Farpoint boils down to whether or not PSVR's single webcam sensor notices its glowing tip.

In practical terms, that means you actually have less comfortable motion to work with when holding the Aim Controller than the DualShock 4. And let's be clear: the DS4 pad also works as an aimable "gun" in Farpoint because its glowing light bar is also totally trackable by the PS Camera. The Aim Controller offers a pretty thrilling tangible feeling of real arcade gunplay, and its buttons and joysticks are totally fine. And in short spurts, I really got a kick out of its full-body haptics. But I ultimately grew tired of those sharp rumbles, along with the Aim gun's weight and its reduced trackable space within the PS Camera's small field of view.