By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Early reviews for Farpoint are out.

Pros:
- AAA production values
- Aim controller feels great
- Addictive co-op survival mode
- Supersampling on ps4 pro

Cons:
- 5 hour campaign
- Terrible DS4 support
- Some tracking issues


https://uploadvr.com/farpoint-shooter-review/ 7.5/10

Farpoint is easily one of the most elaborate VR-only games I’ve played so far that feels like it was designed to appeal directly to core gamers. The package includes a solid five-hour long campaign, replayable single player challenge maps, and an addictive cooperative wave-based survival mode.

The (aim) controller itself, is fantastic. As silly as it looks, it feels amazing to hold, all of the buttons are perfectly placed (and entirely ambidextrous) and I never once felt the need to peek under my visor and see where my buttons were. I held the gun and everything just felt perfect. And if you’re not planning on picking up the Aim, then I might even go as far as saying to wait until you can do so to play Farpoint at all. While it does support the DualShock 4 as an option, its inclusion is atrocious.

Farpoint’s best moments are some of the best slices of entertainment I’ve seen in VR to date. When the action is pumping and the tracking is cooperating, I forget I’m even holding a plastic peripheral at all and truly feel immersed in the world itself. Shooting feels great and the atmosphere is convincing. But then the levels start to feel repetitive, the campaign is a bit brief, and the design limitations rear their ugly head. For better and for worse, based on current capabilities, Farpoint is the game that PSVR deserves — an exhilarating, but flawed, AAA-quality VR shooter.


https://www.polygon.com/2017/5/16/15645182/farpoint-review-playstation-vr-psvr 7.5/10

Farpoint is a pastiche of existing shooters and pop culture; there are long sections where it just felt like I was shooting AT-STs from Star Wars with guns from Halo. It's a game in which you walk from one end of a linear path to the other, while also shooting everything you see in between. You move forward, you shoot things, you continue to move forward. You don’t pick up items, you barely have to explore, and you don’t backtrack. It’s also much better than that description makes it sound, threading the needle between The Martian and Starship Troopers in a way that takes advantage of, and suffers from, the basic design of the hardware on which it plays.


https://www.destructoid.com/review-farpoint-435371.phtml 7/10

From start to finish nearly every campaign hit is just a means to an end, an excuse to get from setpiece to setpiece. But the way the story is told through the lens of VR is interesting in and of itself, as cutscenes allow players to look around and experience what's happening, even if you can't alter the events. It's not a wholly unique world worth diving into on a larger scale, but the little spurts of panache here and there were fun to see.

My enjoyment of Farpoint is inherently tethered to my experience with it in VR. As a shooter it's only slightly above average. But the team was able to incorporate various elements of sight, sound, and touch (by way of the Aim Controller) to elevate it. Here's hoping that more games actually make use of it.


The biggest problem they have with the tracking is that you can't aim behind you. The camera needs to be able to see the gun at all times. While it's in view it works great, yet crouch too low or hold the gun above your head or behind you and the immersion is broken. At least the game includes a visual aid to setup the camera properly. (Shows the safe zone as in Tombraider)

Then there is the price tag $50 standalone, $80 including the (essential) aim controller.

https://uploadvr.com/psvr-aim-controller-review/
Sony’s PlayStation VR Aim Controller is a breath of fresh air for the PSVR platform. While it’s held back by the frustrating technical limitations of the hardware, it brings a much-needed added layer of real immersion to appropriate experiences. If you plan on playing Farpoint or any other game that would benefit from a two-handed rifel peripheral, then it’s a must-buy device.

Although $30 for a controller isn't bad. There's a few more games confirmed so far:
https://uploadvr.com/heres-every-game-supports-psvrs-new-aim-controller/
(Brookhaven experiment update on June 6, ROM: extraction and Dick Wilde)