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Bofferbrauer said:
vivster said:

You can always scale a game down and adjust for multiple input methods.

Not always. An RTS or MOBA needs both the precision and speed of a mouse AND many keys for quick orders. Even an Xbox Elite controller would run out of buttons for them. The result from scaling down and adjusting an RTS to consoles: Halo Wars 2 and it's lukewarm reception.

Seriously, there's a reason why many PC exclusives don't come to consoles, most of the times it's the contol method which simply can't be adapted to a controller scheme in an statisfying way

It wouldn't be that hard to have USB keyboard support. Monster Hunter Tri had it. Mouse controls on the other hand would need each console to support mouse in the first place.