By using this site, you agree to our Privacy Policy and our Terms of Use. Close
vivster said:
Chazore said:

Unless it's a game designed around higher end hardware and a set of peripherals.

You can always scale a game down and adjust for multiple input methods.

Not always. An RTS or MOBA needs both the precision and speed of a mouse AND many keys for quick orders. Even an Xbox Elite controller would run out of buttons for them. The result from scaling down and adjusting an RTS to consoles: Halo Wars 2 and it's lukewarm reception.

Seriously, there's a reason why many PC exclusives don't come to consoles, most of the times it's the contol method which simply can't be adapted to a controller scheme in an statisfying way