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Hit 55,0000+ already, and they have responses to the Cost and the Switch

"This is a game we have dreamed of developing for a very long time, but with many publishers afraid to invest in the rhythm-action genre we’ve been unable to secure the funds to make Project Rap Rabbit at the quality we expect and you deserve. Ours is an ambitious project that requires us to design and perfect innovative mechanics and multiple songs, which is neither a cheap nor quick task to do right. Making this game for $500,000 wouldn’t be possible!

Though we would love to lower the targets – or do away with them altogether and just make Project Rap Rabbit without turning to Kickstarter - we need to be realistic about the costs involved in developing a AAA music game. While some other Kickstarter projects have been in a position where they were able to fund partly through Kickstarter and secure investment from outside sources, or have underestimated the goals needed to match their full ambition, we need to raise a large percentage of the full amount required to finish development and release Project Rap Rabbit.

This is your chance to prove to the industry that publishers have got it wrong: that there is still demand for story-led music games, and that the rhythm-action genre has a bright future."

And

"Correct. We are building for four platforms while adding a game mode, extra difficulty (remember the cheerleader difficulty level in Elite Beat Agents?) and extra levels (a music game lives and dies by its levels of course!). We also must factor in the various fees and cost of goods to fulfill backer shipments (including console platform fees) and the Kickstarter platform fee to make sure we can safely meet our goals. We do NOT want to be in a position where we are fabricating low goals and then failing to deliver because of that. We need to be sensible about our development resources and ensure we neither bankrupt our development studios nor under deliver on our vision of making the most innovative rhythm-action title in generations.

The ordering and pricing structure of our Stretch Goals are designed to protect the quality of Project Rap Rabbit and the viability of our development studios, and are not driven by any other agenda. We are desperately keen to develop Project Rap Rabbit for all major formats, and are tremendously excited by Nintendo Switch. The Nintendo Switch version is set to a higher tier as it requires game data to be specifically adapted for the console from the PS4 and PC versions due to the differing performance characteristics of that platform.

Development of Project Rap Rabbit is well underway using Unreal Engine 4, which means we’re in a great position to port Project Rap Rabbit to Xbox One and Nintendo Switch. Because of format architecture and studio experience, it’s easier and less expensive for us to initially focus on PS4 and PC versions, followed by an Xbox One title. We must be mindful of the costs needed for development kits and extra staff, and conscious of the fact that this will be our first title for Nintendo’s new console if we hit our Stretch Goal. It is important that we ensure Project Rap Rabbit is fully polished and perfected for every launch platform."



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?