Ganoncrotch said:
I think since the N64 it's rather clear that AA isn't missing because of hardware on the machine it's not there by choice to keep the image clear, but you are talking about low resolutions when the system is pushing handheld games at 720p which was the resolution the vast majority of ps3/360 titles actually ran at, so I mean you are talking about the portable batter powered option of the switch doing the same job that those machines did, if you look at the portable 720p/60 of Fast RMX or MK8D and think that would be possible on the Last, Last gen consoles I think you're very much mistaken. But then again... you talk about Wind, Rain and Lighting of a single ps3 game not having appeared on the X360? I mean you have to understand how that sounds? if you see a game like RDR or GTAV's weather on both machines and think that rain is something which is only possible because of the processor in the ps3? But yeah like I said if you're thinking the Switch is missing out in things like the resolution department when a greater % of it's software to date hits 1080p than the X1 but you're looking at it and thinking "that's worse than a X360" then I'll just leave you to think that but would ask that you actually think about the number of titles on the 360/ps3 which were running natively at 1080p before you repeat that to others just in case someone might make the mistake of thinking you're right. |
I think at this point you are just being defensive of your viewpoint because what you have written there doesn't make a lot of sense. Missing AA as a choice for a clearer image is such a ridiculous point that surely even you realise that by reading it again. Who mentioned GTA V with regard rain I certainly didn't I mentioned Resistance where a game has a large amount of events at one time all being processed by multiple cell processors something harder to achieve on 360 because despite the graphics hardware if anything being superior it's much weaker in cpu terms compared to ps3. This may not be the best example but you get the idea with dust and particle effects plus wind effects, physics etc. A lot going on in the game world that requires a lot of additional processing. It adds a huge amount of atmosphere to this scene and makes the game more immersive.
https://www.youtube.com/watch?v=1_bRdhtqGIc&t
Again with regard 1080p I was comparing ps3 to 360 not Switch. I have a crappy android dongle that only has about 20 gflops gpu performance but happily plays game at 1080p. Later gpu hardware achieves a high resolution easier but gflops is comparable across generations because its a figure that indicates its performance level. What took state of the art hardware of 2005 to achieve in gflops can now be achieved with low end entry level hardware but it's still the same performance level.








