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SvennoJ said:
Imaginedvl said:

You need to see how Hololens works to understand why (not the holograms but how this thing knows your surrounding so well (every wall, chair, table, etc...) :). It simple amazing. I do not think people understand that about Hololens when they never tried it before, it is one actually the most impressive thing from this device and the new headset are going to use this technology.

The sensors in Hololens is like nothing in any other VR headsets. It knows everything about your surrounding and while not "seeing" your surrounding may seem weird. Using my Hololens almost everyday, I can tell you that the surrounding awarness makes a huge difference and you can really "map" your office (or whatever room you are in) and replicate it in 3D. At the end, it is another experience than simple VR (hence for AR) because you can move around, put stuff on any "existing" Surface, the app can even use the surface (for instance if you have a chair a NPC will seat on it), etc... I really believe this is a difference experience at the end.

Ah, so it should still be able to render a model of the room you're in and use that in VR?
That would help with knocking over stuff while playing in VR and maybe games will smarten up and not ask me to place / pick up stuff inside the armrest of my couch :) Though likely it will just tell you to get clear of real life objects first. It seems more practical for non gaming stuff, like Room Alive or usage at the workplace.

That's my understanding at least from everything they said so far and what I read about it and knowing how Hololens sensors work (the sensor part), it makes a lot of sense. Will tell you when I get my hand on it in August tho :)

But yah, you pointed it out, this is for all sort of application but for pure gaming / VR, the headset will obviously not render anything else than the game. Still, with the sensors they can still have Windows warning you if you move or something is in the way.