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I'd say the industry expanding goes hand in hand with casual titles. Both are the result of one another, casual titles expand the market and a larger market demands more casual titles and I really see no way around it. But I am certain that this will not end the "hardcore" market since that will still be a sizable and very dedicated branch of the industry. If anything these "hardcore" titles may be distilled to the point where they'll only appeal to the hardcore. I'd just like to reiterate that I think this sort of development is inevitable lest the industry begins to shrink and Nintendo's quest to capture the casuals will likely be a good thing long term. If anything the burgeon popularity of gaming will ensure that it's artist merit will be recognized by the mainstream as well as a validation from the more established art clique. If this happens than a flood of new talent interested in games as a valid artist medium should spring forth and from this we may see the first "Citizen Kane" of gaming. Although I still think the "games as art" has yet to find a foothold let alone a concrete definition. People said the same thing about gaming during the rise of PS1 and 3d gaming. They claimed no place would be left for the hardcore and graphics would trump game play, fortunately they were wrong.

Are you trying to say that Will Ferrel's work is not a form of art? Do all pieces of art have to be Mona Lisas?
Entertainment and art are two very different things.



Leo-j said: If a dvd for a pc game holds what? Crysis at 3000p or something, why in the world cant a blu-ray disc do the same?

ssj12 said: Player specific decoders are nothing more than specialized GPUs. Gran Turismo is the trust driving simulator of them all. 

"Why do they call it the xbox 360? Because when you see it, you'll turn 360 degrees and walk away"