contestgamer said:
Narrative is about immersion, gameplay is about having fun. The narrative needs to be believable, including how it's delivered for it to maintain immersion. |
According to the narrative of Bioshock, Rapture was built during the 1950s, what's more unbelievable: that people recorded their thoughts on tape or that someone could actually build an underwater city during the 1950s? Then there's Bioshock Infinite which has a flying city in 1912.
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