pokoko said:
They are far, far more realistic than a cut-scene for something that happened years before your character was present. Also, the thought of hundreds of cut-scenes for minor content isn't close to being practical. It would be enormously expensive, add on a lot of development time, and it would often make no sense in the character's world--and it would be annoying. I also find the thought kind of confusing. I have an imagination that is easily able to visualize what I'm hearing if it's well done. For example, in Fallout 4, you find the body of a Brotherhood of Steel member in a building surrounded by ghouls. She has left behind a poignant audio log expressing her thoughts and explaining her situation as ghouls were about to break down the door. My imagination is better than a cut-scene in a situation like that with the limits of current consoles. I don't even understand the complaint, to be honest. |
The complaint is about realism - having audio logs through the world, generally every 5-20 minutes of character walking time is unrealistic. There is no such world, there would never be such a world. It's immersion killing. Maybe one person out of a million creates an audio log, well then the game should contain 1 or 2 max with the rest being something more realistic. Like I said movies explain stuff that happened in the past all the time. Just do it through a cutscene.







