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pokoko said:
contestgamer said:

Just do it like MGS and MGS2 - thats the gold standard of video game storytelling. Auydi logs are cheap and not realistic. You can put narrative in to cutscenes. Movies have been able to exposition all the various things you've mentioned for decades upon decades now. You dont need audio logs for it.

They are far, far more realistic than a cut-scene for something that happened years before your character was present.  Also, the thought of hundreds of cut-scenes for minor content isn't close to being practical.  It would be enormously expensive, add on a lot of development time, and it would often make no sense in the character's world--and it would be annoying.

I also find the thought kind of confusing.  I have an imagination that is easily able to visualize what I'm hearing if it's well done.  For example, in Fallout 4, you find the body of a Brotherhood of Steel member in a building surrounded by ghouls.  She has left behind a poignant audio log expressing her thoughts and explaining her situation as ghouls were about to break down the door.  My imagination is better than a cut-scene in a situation like that with the limits of current consoles.

I don't even understand the complaint, to be honest.

The complaint is about realism - having audio logs through the world, generally every 5-20 minutes of character walking time is unrealistic. There is no such world, there would never be such a world. It's immersion killing. Maybe one person out of a million creates an audio log, well then the game should contain 1 or 2 max with the rest being something more realistic. Like I said movies explain stuff that happened in the past all the time. Just do it through a cutscene.