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contestgamer said:
pokoko said:

A cut-scene for something that isn't part of the main story, that happened 200 years ago, and which your character had no way of seeing or knowing about?  That's more realistic?  How, exactly?  Did my character develop psychoscopy powers from radiation exposure?

No.  Logs are a great way to make auxillary story-telling optional and immersive.  Cut-scenes for all the little side-stories you stumble across would be obnoxious and a pain to deal with.  In Fallout 4, if you want to know the story of the dead soldier you found, you can listen to her log.  If not, you can ignore it.  Best of all, neither one forces you to stop playing the game to deal with an intrusive cut-scene.  

They put non-essential information at the player's discretion.

 

Just do it like MGS and MGS2 - thats the gold standard of video game storytelling. Auydi logs are cheap and not realistic. You can put narrative in to cutscenes. Movies have been able to exposition all the various things you've mentioned for decades upon decades now. You dont need audio logs for it.

They are far, far more realistic than a cut-scene for something that happened years before your character was present.  Also, the thought of hundreds of cut-scenes for minor content isn't close to being practical.  It would be enormously expensive, add on a lot of development time, and it would often make no sense in the character's world--and it would be annoying.

I also find the thought kind of confusing.  I have an imagination that is easily able to visualize what I'm hearing if it's well done.  For example, in Fallout 4, you find the body of a Brotherhood of Steel member in a building surrounded by ghouls.  She has left behind a poignant audio log expressing her thoughts and explaining her situation as ghouls were about to break down the door.  My imagination is better than a cut-scene in a situation like that with the limits of current consoles.

I don't even understand the complaint, to be honest.