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outlawauron said:

Come on now, did you even read all of the Reception seciton of the wiki? Here are the following three sentences:

Maximum PC believed that the game did not reach "blockbuster" status, but was successful enough to "keep Looking Glass afloat".[44] GameSpy's Bill Hiles said, "Though it sold well, it never reached the frenzied popularity of [Doom]".[45] Paul Neurath later said that the game "was not a flop", but that it ultimately "lost money" for the company, which he attributed to its steep learning curve.

I also mentioned that SS2 (although not System Shock 1 strangely) did well on Steam and GOG. That still has nothing to do with our conversation of what game inspired the industry to use audio logs (System Shock 2 didn't release on Steam or GOG until 2013). Bioshock sold well over 4m when it was still relevant. No telling how much it's shipped across the re-releases and such. It's very fair to say that Bioshock was the source of the inspiration because that style proliferated after its release in 2007.

I read the whole thing, but it's still not an tuter disaster and doom of the franchise, let alone the impact it clearly gave to other devs who were inspried by it.

It's about System Shock, so it will include 2, not just 1, that would be picking one because it fits the view of appearing weaker than the other or what it even added from the otehr game. 

I disagree, I feel it's fair to give credit to System shock for clearly inspiring the Bioshock devs into carrying on the audio log system.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.