VGPolyglot said:
Well, it depends on whether or not the franchise was already known for its cutscenes or not. MGS was already known as a cutscene-heavy series, so I can understand why people wouldn't like the transition to audio logs. But even then, the codec cutscenes were basically the same thing as audio logs. |
Big difference. Codec was realistic, because it was basically radio transmission back and forth. Audio logs just arent realistic. That's the main problem with them. They break immersion, because every time I see or hear them I'm totally disconnected from the game, wondering why on earth would this info be here in audio log style? Who would do that? Usually the answer is no one.







