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contestgamer said:
Areym said:
Audio logs are great if you can here them without interrupting the game, a la fallout 4. You pick it up, play it and keep walking around and exploring. IF you gotta stand around or wait inside of a menu, you can fuck right off with that shit.

Nah it still feels so unrealistic do a cutscene

A cut-scene for something that isn't part of the main story, that happened 200 years ago, and which your character had no way of seeing or knowing about?  That's more realistic?  How, exactly?  Did my character develop psychoscopy powers from radiation exposure?

No.  Logs are a great way to make auxillary story-telling optional and immersive.  Cut-scenes for all the little side-stories you stumble across would be obnoxious and a pain to deal with.  In Fallout 4, if you want to know the story of the dead soldier you found, you can listen to her log.  If not, you can ignore it.  Best of all, neither one forces you to stop playing the game to deal with an intrusive cut-scene.  

They put non-essential information at the player's discretion.