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Zkuq said:

I agree, they're really bad. I don't mind stuff you find by exploring, but audio logs are really, really cheap, and they take a lot of time because you can't really skim through them. I'd rather have text if there needs to be a cheap way to tell something.

Veknoid_Outcast said:
I have to respectfully disagree. I much prefer to absorb a story through gameplay. I like searching out a story and being rewarded with plot points for exploring and solving problems. Being a passive onlooker with a cutscene isn't as satisfying or immersive for me.

The thing is, audio logs aren't the only way to reward the playe for exploring and solving puzzles. Pretty much any form of storytelling can be the reward, be it cutscenes, video logs, diaries... Personally, I think audio logs are possibly the most boring form of storytelling. I agree with you in that it's fun to find stuff by exploring etc., but audio logs are a really, really cheap way to pull that off. Personally I'd rather have text so I can at least skim through it if I want to.

Fair enough. I mean it can be anything: audio logs, books, diaries, even visual clues. I just like when the storytelling process is more seamlessly woven into gameplay.

I find it more meaningful when I stumble upon a body gripping a journal than walking into a room and triggering a cut-scene.