Hiku said:
Although that probably is the best comparison so far (because there are so few), I suspect it's not a good one none the less as it's not a particularly graphic heavy game, and it gives me the impression of a lazy port, because they let the game run at around ~20 fps in undocked mode on Switch judging by digital foundry's performance analysis. (Runs at 60f on PS4). This is one of those games where framerate is important, so it's possible the game could have looked and run better if they put more effort into it, or even looked worse than it already does for them to reach a 30fps target for handheld mode.
In some cases they could possibly solve it by just lowering the resolution and framerate. I wouldn't be surprised if that's all they did to a game like I Am Setsuna for example. But in other cases for more demanding games where they scale back the graphics to the point where the game the starts looking like a poor representation of the original game, you have to start manually removing objects instead that can be crucial for the overal game presentation as well, and even the functionality. |
Agreed. Results will vary, but I was strictly talking about huge budget AAA games that push the PS4 and Xbone.